First Person Learning

Terms of Use

Last updated 23 August 2026

These are the terms you agree to by using First Person Learning. They are written to be read rather than to be impressive: what the courses are, what an account is for, what you may and may not do with them, and what happens if something goes wrong.

The short version

Who provides this

First Person Learning is operated by First Person Learning LLC, a North Carolina limited liability company. "We" and "us" below mean that company; "you" means whoever is using the app. Reach us through the contact form or at support@firstpersonlearn.com.

What the courses are, and are not

Each course is a mission-based game that teaches real syllabus content — chemistry, physics, biology, statistics, economics and others — by putting you in a place with a job to do. The science in them is written to be correct and is checked, and it is still teaching material.

It is not professional advice and must not be relied on as any. Nothing in a course diagnoses or treats a person, prescribes anything, certifies anyone to do anything, or tells you how to operate real equipment, handle real hazardous material, or make a real engineering, clinical, financial or safety decision. A course set in a hospital, a switching station or a propellant plant is a fiction about one, written so that the reasoning is real. Use professional judgement and qualified people for the real thing.

We try hard to make every question correct and we do get some wrong. If you find one, tell us — that is the single most useful message this app receives.

Your account

You need an account to play, so that a campaign belongs to you rather than to a device. Sign-in is handled by Clerk; what is stored is in the privacy policy.

Pupils under 13, and classes

The app is not directed at children under 13 and we do not knowingly let one sign themselves up. The route for a younger class is the school's: the school obtains parental consent and provisions the accounts, and the teacher creates a class and reads out a join code.

If you are a teacher creating a class, you confirm that you are entitled to do so for those pupils and that any consent your school or district requires has been obtained. You see a pupil's progress only in the course the class was set, and only while they are in your class. Do not use what you see there for anything other than teaching them.

Playing together

A co-op session is one campaign several people share. While you are connected, the other people in that session see your display name and where you are standing in the game world. Anyone with the session code can join, so give the code only to people you mean to play with.

What you may do

Play the courses, learn from them, and teach with them. Classroom, homeschool and tutoring use is expressly within what a subscription buys, and needs no separate permission from us: teach your own class from your own subscription, quote from a course, and show one in a lesson. What it does not cover is handing your sign-in round so that a group plays on one subscription — that is what a school or district agreement is for. Ask us about one.

What you may not do

We may suspend or remove an account that does any of this. Where the reason is not obvious and it is not a security matter, we will say what it was.

Who owns what

The courses — the writing, the questions, the artwork, the worlds and the software — are ours, and using the app does not transfer any of it to you. You get permission to use them personally and for teaching, as described above, and that permission ends if you stop meeting these terms.

What you write and what you play stays yours: your campaign, your results, and anything you type into the contact form. You allow us to store and process it in order to run the app, and to use what a message tells us to fix the thing it is about. We do not use your content for anything else, and deleting your account deletes it.

Subscriptions and payment

Access to the courses is a paid subscription. What a subscription costs, what period it runs for, and what it includes are stated at the point you take one out, and those are the terms of that subscription.

Billing is not yet run inside the app. There is no checkout, no card field and no in-app purchase today, and the app collects no payment details of any kind — a subscription is currently arranged with us directly, and the invoice or agreement covering it says what you pay and when. When in-app billing is added, the paragraphs below govern it, and adding it will not retroactively change a subscription you already hold.

A lapsed subscription does not delete anything. Your account, your saved campaigns and your results stay where they are and are there again when you come back; what stops is access to the courses. Deleting the account is the only thing that erases them, and that stays available to you whether you are subscribed or not.

Where a school, district or other institution arranges access for a group, that agreement governs how many people it covers and who pays — the pupils and teachers it covers do not pay us individually.

The service can change

Courses get rewritten, questions get corrected, and features come and go. We may change, suspend or discontinue any part of the app, including a course you are part-way through. If we retire a course we will keep it playable for the school year where we reasonably can. Nothing here is a promise that a particular course will exist next term — but if we withdraw enough of what you subscribed for that the subscription is no longer worth what you are paying, tell us and we will refund the rest of the period.

Availability, and what we do not promise

The app is provided as it is. We do not promise that it will be available without interruption, that every question is free of error, that it will run on any particular device, or that a saved campaign will survive every future change — though losing one would be a bug and we would want to hear about it. Play needs no network once a course is installed; signing in and syncing do.

To the extent the law allows, we exclude the implied warranties that would otherwise apply, and our total liability to you for anything arising out of your use of the app is limited to the amount you paid us in the twelve months before the claim. We do not exclude liability for death or personal injury caused by negligence, for fraud, or for anything else that cannot lawfully be excluded — and if you are a consumer, your statutory rights are unaffected by any of this.

Ending it

You can cancel a subscription at any time, and delete your account from inside the app at any time — they are different acts, and cancelling does not erase anything. We may end your access if you break these terms; where we do that for a reason other than non-payment or a security matter, we will refund the unused part of the period. The sections about ownership, liability and governing law survive the account going.

Governing law

These terms are governed by the laws of the State of North Carolina, United States, where First Person Learning LLC is formed, and the courts there have jurisdiction — except that if you are a consumer in a country whose law gives you the right to bring proceedings locally, that right is unaffected.

Changes to these terms

If these terms change, the date at the top changes with them, and a change that materially affects what you may do or what we may do with your data will also be announced in the app. Carrying on using the app after a change means you accept it.

Contact

Questions about these terms: the contact form, or support@firstpersonlearn.com.